Using Unreality system, participants in remote locations appear to be present physically at the location of any meeting. The remote participants are captured with a webcam and using image processing, the background from the video captured by the webcam is removed, leaving the participant only. This remaining image is rendered on a AR marker at the location of the meeting. The participants at the location of meeting wear VR headsets to see the remote users at the local location.

AR/VR, Collaboration, HCI, Google Cardboard, Unity
Chair for virtual participant - 1
Chair for virtual participant - 2